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Nogge chills on the balcony.


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Tag Archives: Blender
Blender 05 FINAL
My first Blender animation is finally done. I tweaked some movements, added some eyeball movement and fixed the texture a bit. For a very rushed job made by someone who hasn’t touched a 3Dprogram for a year, I think this … Continue reading
Blender 04
I’ve started the animation business now: I’ve learned a lot during this, and since it was over a year ago I did something like this (model, rig and animate), I had forgotten some simple rules that would have done my … Continue reading
Blender 03
Yesterday, I decided I was done with the rigging and skinning, and here’s the result: This facial rig is purely bones,even for cheeks and eyelids. Today, I’ll maybe look into blend shapes (or the Blender version of bland shapes) and … Continue reading
Blender 02
Today I figured out some rigging and skinning with the help of this tutorial. I still have a bit to go with the skinning obviously, and the rigging isn’t the best, but this will be a VERY speeded project Tomorrow, … Continue reading
Blender 01
At the moment, I am trying to learn Blender. I am supposed to send in an animation of some sort in about a week and I’m horribly late with this assignment. Also, I am really rusty with 3D modelig, it … Continue reading